Recovering from the Photobucket blackmail

Yeah, this is a serious PITA. Being behind the times more often than ahead of them, I just found out about Photobucket becoming a blackmail company. They are holding my image collection hostage for $399/yr. My Oblivion projects were affected the worst. I'm in the process of moving everything off Photobucket, but it's going to take some work. Not fun, but I refuse to let those bastards at Photobucket get away with this.

Why is Google ignorant of SKSE64 release?

It's out, you idiots! SKSE64 has been released, but Google seems not to have noticed. WTF?

Active again?

Wow, it's been a long time since I posted anything here. At the moment I am active again and updating some old Oblivion mods. Feels good. :-)

QTP3: Redimized Screenshots


Cloud Gaming?

It will be very interesting to see what comes of the recent announcement for the OnLive "games on demand" service. If it does actually manage to work as advertised, it could potentially disrupt the entire video game industry.

That's a big "if" since OnLive's claims are still unproven, but it's still scary. It seems that many game publishers, and probably a lot of casual gamers, would be very happy if it does work. The obvious big losers would of course be game pirates and hardware vendors (PC and console makers alike). Perhaps less obvious is that hardcore gamers, and especially modders, would be big losers, too.

Then again, maybe OnLive will inspire some strange new alliances. Could it force console makers to consider opening up to modders? Unlikely, but you never know. One thing is fairly certain: if OnLive does work, all bets are off.

Modders United

This is repeated from my post in a fun BGS thread that Elys started late last year, called Modders United:

What is the first unreleased (personal use) mod you ever made, for what game, and what was its purpose?

I definitely think my start came from the old PNP (pen & paper) days making up adventures for white box D&D, AD&D, Traveler, Gamma World, Space Opera, Wizards, Melee, Champions, GURPS and probably some others. In addition to crafting new stories and dungeons, I wrote a lot of new rule systems to expand and improve those games for myself and my friends. Eventually, I worked on several different complete RPG rule systems, none of which ever got completely finished.

I also attempted to write several text-based CRPGs, but I didn't really devote enough time to it. Way too much work starting from scratch with limited tools (BASIC on the Sinclair ZX80).

More than 20 years later, I got hooked on Morrowind. I first doodled with the CS just out of curiosity, but gradually sta…

Recent Events, etc.

Well, my blog posts are officially a rare thing by now -- mostly because I spend so much time posting in the official Elder Scrolls mod forum -- so here's a brief update on what's been happening lately.

GStaff at Bethesda Softworks recently posted a modder interview with me, which was fun. There's some great information and fun reading to be found in this excellent interview series. By all means check them out if you haven't already. The interviews are a great service to the Elder Scrolls modding community because they give some recognition to all the amazing mod work done by Oblivion and Morrowind fans.

The interview actually became significant a bittersweet moment for me because it appeared only a few days before Gary Gygax passed beyond the vale. Like a lot of old pen-and-paper RPG geeks, this news had a surprisingly profound impact on me, prompting a lot of reminiscing about good times long past and renewed thought about what I like and dislike in RPGs and gaming in …