Showing posts from 2009

QTP3: Redimized Screenshots


Cloud Gaming?

It will be very interesting to see what comes of the recent announcement for the OnLive "games on demand" service. If it does actually manage to work as advertised, it could potentially disrupt the entire video game industry.

That's a big "if" since OnLive's claims are still unproven, but it's still scary. It seems that many game publishers, and probably a lot of casual gamers, would be very happy if it does work. The obvious big losers would of course be game pirates and hardware vendors (PC and console makers alike). Perhaps less obvious is that hardcore gamers, and especially modders, would be big losers, too.

Then again, maybe OnLive will inspire some strange new alliances. Could it force console makers to consider opening up to modders? Unlikely, but you never know. One thing is fairly certain: if OnLive does work, all bets are off.

Modders United

This is repeated from my post in a fun BGS thread that Elys started late last year, called Modders United:

What is the first unreleased (personal use) mod you ever made, for what game, and what was its purpose?

I definitely think my start came from the old PNP (pen & paper) days making up adventures for white box D&D, AD&D, Traveler, Gamma World, Space Opera, Wizards, Melee, Champions, GURPS and probably some others. In addition to crafting new stories and dungeons, I wrote a lot of new rule systems to expand and improve those games for myself and my friends. Eventually, I worked on several different complete RPG rule systems, none of which ever got completely finished.

I also attempted to write several text-based CRPGs, but I didn't really devote enough time to it. Way too much work starting from scratch with limited tools (BASIC on the Sinclair ZX80).

More than 20 years later, I got hooked on Morrowind. I first doodled with the CS just out of curiosity, but gradually sta…